Geposted von MiPu,
Links: Normaler Zoom | Rechts: Zoom im Laufen
Wenn man mit der AWP nun steht und zielt, ändert sich nichts an der Einstellung. Sollte man sich jedoch im Zoom befinden und sich dabei bewegen, verändert sich der Radius des Blickfeldes - ähnlich wie bei der SSG08. Dies kann man sich auch noch einmal in dieser GIF-Datei ansehen.Des Weiteren wurde das Geburtstags-Special entfernt, somit kann man keine Luftballons sowie Konfetti beim Entschärfen der Bombe oder beim Abfeuern des Tasers begutachten. Der Taser bleibt jedoch weiterhin erhalten, wurde aber von 100 Ingamewährung auf 400 heraufgesetzt.
Release Notes for 8/27/2014:
[GAMEPLAY]
- Added positional audio support for players using Mumble voice chat.
- Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
- Fixed a bug where in some cases a bullet didn't know it had penetrated a player hitbox if it started by penetrating another surface first and hadn't exited before "hitting" the hitbox.
- Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
- Terminated birthday party.
- Increased Zeus price to 400.
- Fixed a regression with fov_cs_debug convar.
Mirage
- Removed various unintended boost-spots
- Moved some flowers at top of mid
- Updated based on feedback and observations from ESL One Cologne
- Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
- Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
- Removed boost on green wall in playground
- Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
- Fixed some spots where C4 could get stuck
- Removed grass on low cover near Bombsite A which obstructed peeking
- Changed some textures and lighting to improve visibility and reduce environment noise
- Moved lightpost at entrance to Bombsite A to remove gap
- Closed off hut at Bombsite A
- Railing outside of squeaky door no longer blocks bullets or grenades
- Various balance tweaks, optimizations and bug fixes
- Added unique sounds for each spawn
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