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Update Version 1.22.0.2 (23.01.2013; 20:55 Uhr)



#1 vor 6 Jahren
Kami19o4 Threadersteller 0 Beiträge
[CODE]Patch 1.22.0.2 is now live. thanks.

[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di,
NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have
been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary
grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.
- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of
this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the
CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE'
when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the
latest version. For details, see: http://www.sourcemod.net/index.php

[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke
grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for
players.
- Avatars will now correctly load for all players when connected to a GOTV server
or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could
masquerade as official and get players searching for official game modes
connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game
could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive
game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching
for Classic Competitive games, pinging less addresses fixes occasional
problems for some customers where address translation tables on their
routers would fill up and their routers would fail to route required packets
to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping
when matchmaking for Classic Competitive games. ( Matchmaking algorithm
will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community
servers.

[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your
nav is contained within the bounds of your map to ensure that players aren't
spawned outside of it. Use map_showspawnpoints to see where spawn points
were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated
ones, place an info_map_parameters in your map and set usenormalspawnsfordm
("Use Normal Spawns in Deathmatch?) to true.

- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker,
mail [hidden email] with the subject "Map Workshop Beta" and your steam id
in the content, with a link to maps shipped ( or maps in progress ) suitable for
the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Thanks.[/CODE]

Läuft!
bearbeitet von Kami19o4 am 24.01.2013, 12:00
#2 vor 6 Jahren
ersguterEvo 14 Beiträge
hell yea !
#3 vor 6 Jahren
TraitorJudas 410 Beiträge
werds gleich mal testen :)
#4 vor 6 Jahren
Kami19o4 Threadersteller 0 Beiträge
Gibt mal wieder einige Sachen, die Valve im Changelog nicht erwähnt ... Tec9 kostet jetzt 600 statt 400, P250 nur noch 300 statt 500 ...
#5 vor 6 Jahren
hantey 34 Beiträge
Die Deagle killt nun mit 2 Schüssen (nicht headshots obv.). Sehr komisch, selbst auf weite Distanz.
#6 vor 6 Jahren
pHiL. 6 Beiträge
Kam eben um 01:39 gerade nochn update raus was das war weiß ich leider nicht :/. Da es keine News gibt
#7 vor 6 Jahren
LASER 18 Beiträge
sicher noch 1-2 kleine bugs gefixt, die durch das update gekommen sind
#8 vor 6 Jahren
Kami19o4 Threadersteller 0 Beiträge
pHiL.;3317:Kam eben um 01:39 gerade nochn update raus was das war weiß ich leider nicht :/. Da es keine News gibt


Ich zitiere einfach mal von der mailing list:

Is the changelog going to be released for this hotfix soon?

Release notes for 1.22.0.3
- fixed a crash.
Thanks.

haha. Thats funny. :o

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