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Release Notes for 1/27/2021



#1 vor 102 Tagen
Blacksilver Threadersteller 138 Beiträge
[2020 RMR Stickers]
– Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.

[GAMEPLAY]
– In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
– In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
– Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)

[DANGER ZONE]
– Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.

[MAPS]
Elysion:
-Outside
-Fixed a boost spot near the entrance to A site.
-Fixed a pixel walk on the door hinges (both doors).
-Improved the clipping of the roof.
-Grenades now bounce more predictably off the wall.

-A site
-Improved the clipping on the A sign.
-Fixed a pixel walk on top of the wall.
-Fixed a gap in the center wall on site.
-Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.

-Main hall
-Grenades now bounce more predictably off the art work and painting.

-Middle
-Fixed a boost spot where players were able to jump on top of the waterfalls.
-Fixed a pixel walk on the lower levels of middle.
-Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone).
-Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.

-CT spawn
-Fixed a pixel walk on the clock (clock has been made non solid).
-Fixed a pixel walk on the glass wall.

-T spawn
-Fixed a pixel walk on the clock (clock has been made non solid).
-It is no longer possible to jump on top of the light above the desk.

-Generally improved the clipping.



Edit:
bearbeitet von Blacksilver am 28.01.2021, 07:00
#2 vor 102 Tagen
slave1337 1041 Beiträge
Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.


Nice, Valve will CS wieder abmelken. Ohne Major verdienen die wohl zu wenig^^

In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.


Die Idee ist erstmal nicht schlecht, man will den Nachteil von 4 Spielern etwas ausgleichen.
Ich glaub aber die 1000$ sind zu hoch angesetzt, bringt auch das ganze Moneymanagement durcheinander.

In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.


Wenn man ein ordentliches Match hat, ordentliche Mitspieler, dann ist das erstmal gut.
Ich weiss aber jetzt schon das ich viele Male umsonst 120 Sekunden warten muss, weil Spieler XY nen Ragequit gemacht hat und sicher nicht wiederkommen wird
#3 vor 101 Tagen
-CHEF- 249 Beiträge
– In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.


SEHR Geil! Hat uns heute direkt geholfen. Ein Mate CS down gegangen und er konnte entspannt zurück kommen!
bearbeitet von -CHEF- am 28.01.2021, 23:04
#4 vor 100 Tagen
87in3 5831 Beiträge
Buggy oder gewollt?

Team A nimmt Timeout. 60 Sek.
Team A Spieler hat nen Disconnect. Also 120 Sek timeout.
Team A Spieler kommt wieder
Team A kann direkt wieder 60 Sek Timeout ziehen.

Das ist uns gestern tatsächlich aus Versehen passiert und das Gegnerteam und wir waren sehr verwundert und hatten Spaß^^
#5 vor 98 Tagen
ph9L 8 Beiträge
Bei uns hatte einer Disconnect. Dann habe ich während der 2 Minuten Wartezeit Nachrichten auf meinem Handy beantwortet und wurde wegen Inaktivität gekicked...Rüstung und Granaten waren weg. Das ist irgendwie auch ein komischer "Bug" der hoffentlich noch gefixed wird.

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