Geposted von X-Ray,
Das sind wirklich unerwartete Neuigkeiten. Möglicherweise spioniert Valve den Counter-Strike-, Call of Duty- und Half-Life-Spielern hinterher - das zumindest will ein Reddit-User herausgefunden haben. Hierzu überprüft VAC die DNS-Daten, checkt also auf welchen Internetseiten sich der jeweilige User aufgehalten hat. Das Ganze mag natürlich dem Anti-Cheat-Gedanken entsprechen, sollten die Daten jedoch an Valve geschickt worden sein, wäre das ein Verstoß gegen den Datenschutz. Ob dies jedoch wirklich der Fall ist und was Valve dann mit den Informationen macht, wie lange die Daten gespeichert werden, liegt bislang noch im Dunkeln. Fest steht, dass auch andere Anti-Cheat-Programme, wie beispielsweise Punkbuster schon lange auf ähnliche Art und Weise arbeiten und bisher sich noch niemand groß darum gekümmert hat. Dieser Reddit-User untermauert seine Vorwürfe mit VACs dekompiliertem Quellcode.

Mittlerweile hat sich auch Gabe Newell, seines Zeichens CEO von Valve, zu den Vorfällen geäußert. In einem ausführlichen Statement äußert er sich über das eigene Anti-Cheat Tool VAC sowie über die Funktionalität des Programms. Außerdem beteuert er, dass man gesammelte Daten nicht an Valve senden würde.

Statement Gabe Newell - CEO Valve:

Trust is a critical part of a multiplayer game community - trust in the developer, trust in the system, and trust in the other players. Cheats are a negative sum game, where a minority benefits less than the majority is harmed.

There are a bunch of different ways to attack a trust-based system including writing a bunch of code (hacks), or through social engineering (for example convincing people that the system isn't as trustworthy as they thought it was).

For a game like Counter-Strike, there will be thousands of cheats created, several hundred of which will be actively in use at any given time. There will be around ten to twenty groups trying to make money selling cheats.

We don't usually talk about VAC (our counter-hacking hacks), because it creates more opportunities for cheaters to attack the system (through writing code or social engineering).

This time is going to be an exception.

There are a number of kernel-level paid cheats that relate to this Reddit thread. Cheat developers have a problem in getting cheaters to actually pay them for all the obvious reasons, so they start creating DRM and anti-cheat code for their cheats. These cheats phone home to a DRM server that confirms that a cheater has actually paid to use the cheat.

VAC checked for the presence of these cheats. If they were detected VAC then checked to see which cheat DRM server was being contacted. This second check was done by looking for a partial match to those (non-web) cheat DRM servers in the DNS cache. If found, then hashes of the matching DNS entries were sent to the VAC servers. The match was double checked on our servers and then that client was marked for a future ban. Less than a tenth of one percent of clients triggered the second check. 570 cheaters are being banned as a result.

Cheat versus trust is an ongoing cat-and-mouse game. New cheats are created all the time, detected, banned, and tweaked. This specific VAC test for this specific round of cheats was effective for 13 days, which is fairly typical. It is now no longer active as the cheat providers have worked around it by manipulating the DNS cache of their customers' client machines.

Kernel-level cheats are expensive to create, and they are expensive to detect. Our goal is to make them more expensive for cheaters and cheat creators than the economic benefits they can reasonably expect to gain.

There is also a social engineering side to cheating, which is to attack people's trust in the system. If "Valve is evil - look they are tracking all of the websites you visit" is an idea that gets traction, then that is to the benefit of cheaters and cheat creators. VAC is inherently a scary looking piece of software, because it is trying to be obscure, it is going after code that is trying to attack it, and it is sneaky. For most cheat developers, social engineering might be a cheaper way to attack the system than continuing the code arms race, which means that there will be more Reddit posts trying to cast VAC in a sinister light.

Our response is to make it clear what we were actually doing and why with enough transparency that people can make their own judgements as to whether or not we are trustworthy.

Q&A

1) Do we send your browsing history to Valve? No.

2) Do we care what porn sites you visit? Oh, dear god, no. My brain just melted.

3) Is Valve using its market success to go evil? I don't think so, but you have to make the call if we are trustworthy. We try really hard to earn and keep your trust.


Vorausgesetzt, dass der Datenschutz gewährleistet ist, wäre ein möglicher Lösungsvorschlag die Einführung zweierlei Abstufungen von Valve Anti-Cheat, die man zum Beispiel VAC und VAC Trusted nennen könnte. Nun kann jeder Spieler selbst entscheiden, ob er den Status VAC Trusted erhalten will und Valve damit erlaubt, in klar definiertem und durchsichtigem Rahmen seine Daten zu überprüfen oder ob er seine Privatsphäre weiterhin so intensiv schützen möchte und diese Informationen nicht zur Verfügung stellt. So könnte man dann auch auswählen, ob man im Matchmaking nur gegen VAC Trusted spielen möchte oder beide Status zulässt.

Kommentare