Geposted von MiPu,
Statement seitens VALVe-Developer
In CS:GO, spraying is generally the most popular way of firing a rifle. We can see this pretty clearly in the rifle data that we collect internally, and it’s something we hear the community discussing frequently.
Because we think it’s valuable for players to have choices when they’re thinking about how to engage an opponent, we looked at ways to make tapping/bursting a bit more appealing. The hope was that by encouraging more deliberate firing, we would add something skillful that players could use to their advantage.
As a first step toward this goal, we increased recoverytime for the AK-47, M4A4, and M4A1-S. For a detailed breakdown of the change and its impact, check out this excellent community post by lalush.
Unfortunately, our implementation failed in a few ways.
Release Notes for 12/15/2015
[GAMEPLAY]
- Reverted recent changes to pistols and the AK-47, M4A4, and M4A1-S (see the CS:GO blog for details).
- Other players can now hear the sound of the R8 Revolver primary fire hammer just before it fires.
- Smoke clouds from smoke grenades detonated by burning fire will now correctly cover the ground instead of floating above that area.
- Fire grenades that had been only partially extinguished by smoke will no longer deal damage from the flames under smoke grenade (fix for a bug discovered by jasonRRR)
- Flames from fire grenades that are still spreading will no longer spread into the smoke cloud and will instead spread along the edge of the smoke cloud.
- Fixed up-to-360-degree camera flip in Killer Replay.
- Fixed an instance where an offer showed the incorrect price.
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