Geposted von Zorkaa,
Valve macht dafür weiterhin Gebrauch von den Beta-Updates. Mit der jüngsten Anpassung solle das Ziel sein, taktisches und defensives Positioning zu belohnen. Deshalb wurde die Genauigkeit der Five-SeveN während des Laufens erheblich gesenkt, während die Genauigkeit beim Feuern von mehreren Schüssen minimal angehoben wurde.
Wie schon bei den Tec-9 Anpassungen werden in der Community Stimmen laut, ob Valve das Kernproblem richtig erfasst hätte und ob sie die richtigen Schlüsse ziehen.
"Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play."
— lurppis (@lurppis_) 16. August 2017
Tell me it's worse? Pretty please?
Laut reddit-User SlothSquadron hätte die geringere Genauigkeit während des Laufens einen großen Einfluss. Deshalb wäre es weniger eine Anpassung oder Umstrukturierung der Five-SeveN, vielmehr aber ein Nerf. Weitere Details und Graphen kann man diesem Thread entnehmen.
Pre-Release Notes for 8/15/2017
[blockquote]The following changes are in the “1.35.9.8-rc1” CS:GO Beta depot.
- [GAMEPLAY]
- Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
- Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
- Slightly improved accuracy when firing several shots rapidly.
- Substantially reduced accuracy while moving.
[PERFECT WORLD] - Prime status is now immediately granted to Perfect World accounts with identity verification.
- Enabled support for custom avatars in game.
- Enabled access to the developers console.
[MISC] - Overhauled internal weapon data representation. All weapons are expected to behave identically to 1.35.9.7 aside from the Five-SeveN and bugfixes listed below.
- Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
- Fixed an issue where sniper bots didn’t like the Scar20.
- Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
- Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
- Fixed an issue where attempting to drop undroppable items (like grenades) would count the items value towards the player’s “donations” for the round.
- Fixed a rare issue that could cause players to show incorrect holstered weapons.
- Fixed an issue where decoy grenades could make sounds from the wrong weapon.
- Fixed “buy” console command to list all options instead of being a hardcoded help string.
- Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
- Fixed a memory leak related to spectating.
- Adding ability to initiate trades from friend’s context menu.
- Improved map load times in some circumstances.[/blockquote]
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