Geposted von TheGabus,
Neben einigen Bug-Fixes und kleinen Verbesserungen zum neuen Dust 2, ist endlich auch ein von der Community lang ersehntes Feature implementiert worden: Lautstärkeregelung einzelner Teammitglieder.
Zwar gibt es keine direkte Option im Spiel, doch mit dem Parameter "voice_player_volume" können die Spieler nun den Lautstärkepegel einzelner Teammitglieder zumindest über die Konsole anpassen. So kann euch der Typ ohne Mikrofon mit seinen Ansagen also nicht mehr die Ohren wegsprengen.
Release Notes for today are up. We've updated Dust 2 and streamlined various audio settings. Player voice volumes can now be adjusted on a per player basis. More information here: https://t.co/mgq4c0aLVU
— CS:GO (@csgo_dev) 9. November 2017
Release-Notes vom 08. November 2017:
[ Dust II ]
– Increased overall luminance 20% for all Kasbah materials and models for visibility.
– Fixed missing textures on some polygons of tarp model.
– Fixed flashbangs not blinding player through chain-link fences.
– Fixed edging around Kasbah alcove window which had shadowing artifacts.
– Adjusted penetration value for wood doors.
– Fixed wallbang values on Mechanique Generale.
– Fixed ambient lighting values at CT spawn entrance.
– Smoothed out clipping on block stack at Mid.
– Fixed some models that were embedded in the ground.
– Fixed dev text on loading screen.
– Fixed cover props at B site that would expose player feet.
[ Audio ]
– Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.
[ GAMEPLAY ]
– removed holiday cheer.
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